v0.3:
	- Removed OBJ export (for now), planning to export to a better format
	- Fixed all the incorrectly-assigned texture issues (no more carpet door frames :D)
	- Correctly loads primitives that use attributes other than (or don't use) the coord, normal, and texCoord0 attributes. It also correctly calculates how many primitives to read for a particular batch.
	- Fixed GLControl's viewport being the incorrect dimensions (used the form's ClientRectangle instead of the gl_frame's).
	- Added bounding box toggle and view modes (show/hide ceilings/fourth walls).
	- Added emboss bump mapping support.
	- Added support for batch color tinting with a proper render-queue system for translucent batches.
	- Added basic diffuse lighting.
	- Enabled anti-aliasing on the grid's lines.

v0.2:
	- Added UI, ported to GLControl
	- Added panel on the side to view, show, hide, and export loaded models (to OBJ)
	- Added drag and drop loading
	- Added bounding box rendering
	- Added invert-control option

v0.1:
	- First release
	- Views BIN files (barely)
	- Supports wireframe, alpha-test, and grid toggle